The Man Who Would Be King? Book It.

Sunday, 20th August 2017 saw the culmination of over a year’s worth of work, graft, and emotional and creative investment. It’s not something tangible that you can hold, like a novel (yet!), comic book or painting.

No, this art was crafted and moulded over numerous meetings, Skype/Facetime sessions (depending which one provided a better, less pixel-faced connection), and dinners. It was also born out of a deceptively simple concept, birthed, as it was, in the backroom of Vault Comics in Welling, during a podcasting session with then-stranger-now-friend, Kieron.

Now that some time has passed and I can look back on the events leading to this serendipitous meeting of mutual good fortune with an even eye, I wanted to recount them, connecting chaotic, unrelated events into a string of occurrences that suggest, perhaps, a sense of order amongst the chaos, giving you all a better idea not only at how this working relationship came about, but also the processes involved in booking a wrestling show whilst trying to maintain artistic merit, with all efforts going towards not only putting on a fucking amazing wrestling show but executing on an event that had dramatic purpose, heft, and resonance.

The Man Who Would Be King

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This Painting Is Done…

…said no artist, probably ever.

To be honest, it’s one of the hardest thing that I’ve encountered with every creative process I’ve been through; writing, screen writing, directing, podcasting, whatever the medium there’s always that lingering voice of doubt at the back of my head when I reach the perceived end of a project.

Is it really the end?

Just when, exactly, do you know that what you’ve been working so diligently on is at a point where there are no more tweaks to be made, no more major issues to be dealt with, to know that it’s, without any doubt, ‘done’?

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E3 Takeways: Yes! Yes! Yes! or No! No! No!

Another year, another E3 for us to sink our teeth in to, foaming rabidly at the mouth for properties and games that are still but a tiny dot in the distance of the horizon that makes up our lives, providing ample time for speculation, uncontrollable fandom expectations and, in a lot of cases, that most popular Internet hobby of all: trolling.

Y’know, cause #yolo, right?

E3 2015 brought with it a shift within the gaming industry, (mass) effecting (teehee) gamer culture and its wider audience – even if they aren’t fully aware of it.

How?

This is the first real E3 where the majority of the press conferences detailed primarily current gen technology, with little to no acknowledgement of old faithfuls, the PS3 and Xbox 360, who at this point have been treated a little like Old Yeller by company execs.

Ladies and Gentlemen, it may have taken the better part of, what, two years, but we’re finally here: we’re finally living in the current generation actual.

I’ve never made it a secret that I take inspiration from a wide range of geeky past times, and gaming is one of the bigger ones I choose to take part in – usually making myself feel guilty the entire time because, y’know, I should maybe be writing instead? (just me?)

Watching E3 has never been about getting caught up in mindless excitement for me; I’m looking out for things that resonate with me, that excite me on an intellectual level, engaging me on a deeper level where I think to myself: this looks like a story worth telling; that looks like a character worth knowing.

And, man, did the big boys come out blazing!

So indulge me, if you will, as I lay out the major takeaways I had from E3, rounding up the major hits, and big time misses, that stuck with me, with second opinion giver and guest blogger from YouTube channel, Ctl Alt Defeat, Jamieson.

Note: Obviously, this is all personal opinion, so if I’m missing a game that took your breath away, bear that in mind. But how will you know?

Well, read on, intrepid reader.

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Ten Days, and a trip to Middle-Earth, Later…

It’s been ten days since I finished writing the first (vomit) draft of my manuscript, Temporary, and in that time I have successfully managed to distant myself momentarily from the project, choosing instead to immerse myself once more into Middle-Earth, thanks to the amazingly entertaining, and engrossing, Shadows of Mordor – a surprise gift I received a few days prior to finishing my book, courtesy of my girlfriend.

I’ve found the distancing of the project important as, when I return to it later on this week in order to begin redrafting and restructuring it, I wanted to be able to look at it objectively, rather than putting myself in a position, so close to the story, where I could not see the woods for the trees.

Distance from a story, let alone one that means so much to its author, coupled with the time in which it took to turn into a firmer reality, isn’t just a practical idea – it’s an imperative one. Without the ability to step away, the risk of simply getting lost, spiralling into confusion and, ultimately, a hate and/or loathing of your own material becomes a genuine issue. So, instead, I decided to treat myself and take a holiday back to Middle-Earth, with everyday activities consisting of hunting Graugs, unravelling a mysterious story and, of course, killing some fucking orcs!

As with all good things though, holidays come to an end, and now that my journey carving up Sauron’s army has finished, it means that it’s time to once more return to the world I have crafted and begin the process of discovering just how terrible a writer I actually am. Writing is rewriting, after all, even if you have to do it thanks to a damaged, hyper extended, near broken, thumb. Thanks, BJJ.

In the interim though, I have given more thought into the short story I want to draft within its universe; exploring who it would follow, how it would cross, if at all, with Temporary, and what its main motifs are. I’m excited to start work on it as I redraft my manuscript, and look forward to releasing as soon as it’s ready to be let loose unto the world.

Until then, however, it’s a heady diet of caffeine (coffee or energy drinks, I’m not prejudiced), attempted video blogs for WriteSteveWrite, and long days and nights of rewriting and, importantly, rethinking, thanks to my own observations and, most importantly, the constructive, critical, thoughts and opinions of the chosen few I have sent it out to.

To them, I salute you – you are instrumental in the future of this novels story and, hopefully, successful future.

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If you’re interested in knowing more about Temporary and its Superhero concepts, don’t hesitate to get in contact or comment below. I’m going to be attempting a vlog for WriteSteveWrite shortly as well, in an effort to communicate on a visual level about the novel and perhaps any questions people may have for me.